Triumph & Treachery
"In the chaos of warfare, allies and allegiance shift from moment to moment as warring sides align or separate according to their own agendas. Even in the midst of battles, who is friend and foe can change by the moment as the wars of the dark future unfold at the most desperate of hours."
All players roll off. Players deploy in order of highest roll to lowest roll. The player who deployed first has the first turn. The turn order is decided by the same roll off players used to determine deployment.
Treachery Abound
At the start of each player's turn, a player selects 1 other player to be their enemy and selects 1 other player to be their ally. Your allies' models count as friendly units. The models of the player selected to be your enemy are treated as enemy models. You may only target the models of your chosen enemy for attacks and charges.
Victory Conditions
Each player scores 1 VP for each enemy unit that is slain, wrecked or flees.
A player loses 1 VP if their Warlord is slain.
The player with the most VP at the end of the game is the winner.
Special Rules
Battlefield Layout

Cross-Reference Links
Rules: