12.3.2 - Panic Tests

Core Rules, p. 34

Each unit belonging to the player whose side lost the combat must make a Panic test. Roll 2D6. If the roll is equal to or less than the Leadership (LD) characteristic then the test is passed, the unit may remain in combat and the combat ends. If the roll is higher than their Leadership (LD) characteristic, the test is failed and the unit must immediately perform a Fall Back move (see 6.5).

Cross-Reference Links