Iron Hands

Codex Supplement: Iron Hands, p. 3

In order to use this supplement, you will require a copy of Codex: Space Marine, which contains all of the core units involved in making a Iron Hands army.

Keywords

All units have the <Chapter> keyword. This is replaced with Iron Hands Keyword.

Units with the Iron Hands keyword gain access to the rules located within this Codex Supplement.

Your Allegiance is now considered to be Iron Hands.

Mustering an Army

You will build an army according to the Battlepack you and your opponent agree to play with. By default, the Crusade battle pack is the safest bet for most games.

(LWCR = Long War Core Rules)
(CSM= Codex Space Marines)

Restrictions

If your army has the Allegiance: Iron Hands, your army has the following restrictions:

  • You must use the Warlord traits presented in this supplement instead of the those presented in the Core Codex.
  • You must use the Rites of War presented in this supplement instead of those presented in the Core Codex.
  • You may not field the units not listed on the Iron Hands Unit list in this Codex Supplement.
  • You may not use the Relics from Codex Space Marines and must use the Relic Wargear presented in this supplement.
  • You may not use the Psychic Powers from Codex Space Marines and must use the Psychic Powers presented in this supplement.

Armoury of the 10th Legion

Units with Allegiance: Iron Hands have access to additional wargear presented in this supplement in addition to the war gear presented in the core Codex Space Marines.

Space Marine Captain Upgrades

One Iron Hands Space Marine Captain in your army may be upgraded to an Iron Father for 55pts.

Wargear

Any Iron Hands unit with the Character special rule may purchase:

Any Iron Hands Walker, Aircraft or Vehicle type may take Blessed Autosimulacra for 25pts.

Any Iron Hands model equipped with Indomitus Terminator Armour may exchange it for Gorgon Terminator Armour for 5pts.

Any Iron Hands 'Tactical Marine' or 'Sergeant' model in a Tactical Squad unit or 'Veteran Marine' or 'Veteran Sergeant' in a Veteran Squad may:

Weapons

Any Iron Hands model may:

Any Iron Hands model in a Tactical Squad unit may:

Any Iron Hands model equipped with a Storm Bolter may exchange it for a Haywire Stormbolter for 1pt per model.

Any Iron Hands Predator MBT can exchange its Autocannon (P) for one of the following:


Special Rules


Wargear

Relics

Weapons


Weapons

(See Weapons/Iron Hands)


Warlord Traits


Powers

Machine Rites

Psychic Powers


Rites Of War


Unit List

HQ

Troops

Elite

Dedicated Transport

Flyers

Fast Attack

Heavy Support

Lord of War

Fortification