16.0 - Weapon Special Rules
Core Rules, p. 43
A number of Special rules which give certain weapons effects and referenced under weapons wargear entry in their appropriate codex section are shared across the course of the game system. For quick reference, the most common Weapon Special rules are listed here.
- Ammo
- Arcing
- Bane
- Barrage
- Blast
- Blind
- Bombing Run
- Combi
- Concussive
- Crushing
- Cumbersome
- Deflagrate
- Force
- Gets Hot!
- Haywire
- Ignores Cover
- Indirect Fire
- Lance
- Linked
- Macro
- Master-Crafted
- Melta
- Murderous Strike
- Ordnance
- Parry
- Piercing
- Pinning
- Poison
- Precision Hits
- Psychic Weapon
- Reach
- Rending
- Shred
- Skyfire
- Specialist Weapon
- Spray
- Sunder
- Sweeping
- Swift Strike
- Two-Handed
- Unwieldy
- Variable
Cross-Reference Links
Abilities and Traits:
- Ammo
- Arcing
- Bane
- Barrage
- Blast
- Blind
- Bombing Run
- Combi
- Concussive
- Crushing
- Cumbersome
- Deflagrate
- Force
- Gets Hot!
- Haywire
- Ignores Cover
- Indirect Fire
- Lance
- Linked
- Macro
- Master-Crafted
- Melta
- Murderous Strike
- Ordnance
- Parry
- Piercing
- Pinning
- Poison
- Precision Hits
- Psychic Weapon
- Reach
- Rending
- Shred
- Skyfire
- Specialist Weapon
- Spray
- Sunder
- Sweeping
- Swift Strike
- Two-Handed
- Unwieldy
- Variable