Table of Contents
Welcome to the unofficial rules reference for The Long War! It is created and maintained by fans of the system, and not affiliated with the developers. The goal of this website is to serve as an easily-searchable index of all rules related to The Long War and its various faction codexes and mission supplements.
Core Concepts
- 1.0 - Core Concepts
- 1.1 - Factions, Codices and Missions
- 1.2 - Models
- 1.3 - Units
- 1.4 - Armies
- 1.5 - Tools of War
- 1.6 - Codex and Army Rules
- 1.7 - Special Rules
The Battlefield
Deployment
- 3.0 - Deployment
- 3.1 - Reserve Units
- 3.2 - Summoned Units
- 3.3 - Deployment Zone Board Edge
- 3.4 - No Models on the Board
- 3.5 - Ongoing Reserves
Battle Rounds
Turn Sequence
Movement Phase
- 6.0 - Movement Phase
- 6.1 - Normal Move
- 6.2 - Retreat
- 6.3 - Advance
- 6.4 - Remaining Stationary
- 6.5 - Fall Back Move
- 6.6 - Rallying
- 6.7 - Fleeing
Movement
Shooting Phase
- 8.0 - Shooting Phase
- 8.1 - Reactions
- 8.2 - Picking Targets
- 8.3 - Range & Line of Sight
- 8.4 - The Number of Attacks
- 8.5 - Attack Sequence
Wounds
- 9.0 - Wounds
- 9.1 - Allocating Wounds
- 9.2 - Slain Models
- 9.3 - Ignoring Wounds
- 9.4 - Healing Wounds
- 9.5 - Instant Death
- 9.6 - Automatic Hits & Wounds
Vehicle, Aircraft & Fortification Damage
- 10.0 - Vehicle, Aircraft & Fortification Damage
- 10.1 - Vehicle Damage Chart
- 10.2 - Transport or Garrison Destroyed
- 10.3 - Primary & Secondary Weapons
Charge Phase
Combat Phase
End of the Battle Round
Objectives
Universal Special Rules
- Adamantium Will
- Assault Vehicle
- Battle Smith
- Battle-Hardened
- Bulky
- Character
- Counter Attack
- Crusader
- Deep Strike
- Deny the Witch
- Expendable
- Fade & Fire
- Fear
- Feel No Pain
- Fire Points
- Firing Protocols
- Fleet
- Fly
- Frenzy
- Furious Charge
- Hammer of Wrath
- Hatred
- Hit & Run
- Hover
- Indomitable Spirit
- Infiltrate
- Last Stand
- Monster Hunter
- Move Through Cover
- Night Vision
- Outflank
- Preferred Enemy
- Priest
- Psyker
- Rage
- Regeneration
- Relentless
- Scout
- Siege Attackers
- Skilled Rider
- Skirmisher
- Slow and Purposeful
- Sprint
- Stubborn
- Sudden Strike
- Super Heavy
- Support Squad
- Tank Hunters
- Zealot
Weapon Special Rules
- Ammo
- Arcing
- Bane
- Barrage
- Blast
- Blind
- Bombing Run
- Combi
- Concussive
- Crushing
- Cumbersome
- Deflagrate
- Force
- Gets Hot!
- Haywire
- Ignores Cover
- Indirect Fire
- Lance
- Linked
- Macro
- Master-Crafted
- Melta
- Murderous Strike
- Ordnance
- Parry
- Piercing
- Pinning
- Poison
- Precision Hits
- Psychic Weapon
- Reach
- Rending
- Shred
- Skyfire
- Specialist Weapon
- Spray
- Sunder
- Sweeping
- Swift Strike
- Two-Handed
- Unwieldy
- Variable
Unit Types
- Aircraft
- Automata
- Battlesuit
- Beast
- Bike
- Cavalry
- Drone
- Fortification
- Infantry
- Jetbike
- Knight
- Monster
- Primarch
- Swarm
- Titan
- Vehicle
- Walker
Battlefield Roles
- 18.0 - Battlefield Roles
- 18.1 - Rites of War
- 18.2 - Unique Units
- 18.3 - Limited
- 18.4 - Dedicated Transports
- 18.5 - Points Limits