Psychic Maelstrom

Codex: Imperial Guard, p. 18

Cost: 15pts

The psyker unleashes the full might of their mind, summoning a roiling psychic tempest that envelops the enemy, lifting them from the ground and wrenching them about like a rag doll.

When this power is cast, place a single storm marker within 12" of the Psyker. Each time this Psychic Power is cast, remove any existing storm markers from the battlefield and place a new one within 12" of the Caster. When casting this Psychic Power, a Psyker can instead move the existing storm marker on a successful Psychic test instead of placing a new marker. The storm marker is moved 2D6" on a successful Psychic test. Units within 6" of the storm marker at the end of the Shooting Phase and each Movement Phase take 3D6, Strength 3, AP-, Automatic Hits.

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