Warp Metal Armour

Codex Supplement: Iron Hands, p. 9

Cost: 20pts

At the psyker's command, Warp energy temporarily coalesces into a steely metal, bolstering the armour of nearby tanks or wrapping allies in a second skin capable of turning aside bullet and blade alike.

When this Psychic Power is successfully cast, select a single enemy Vehicle, Walker or Aircraft unit within 12" of the Psyker. The target unit gains +1 to its Armour Facings (AV) or Toughness (T) characteristic until the start of your next Shooting Phase.

Cross-Reference Links