Gorekin of Khorne
The warriors and minions of Khorne are bound together as the blood spilled by one draw another. Soon, entire warbands of murderous astartes of the world eaters march alongside daemons of their bloody god and cultist madmen dedicated to the art of ritual murder and warfare. These combined forces of mortal men, space marine and immortal daemon wreak havoc across the Imperium and are one of the most common formations encountered. Such groups are typically led by a powerful Daemon of their loathsome butcher god drawn into realspace by the profane acts of butchery committed in the dark gods name by his mortal followers which will often create physical phenomena which rains down on the battlefield such as meteors or flaming skulls. The goal of the Gorekin formations is easy enough to predict strategically but much harder to stop.
Requirements
- Your army must include at least 1 unit with the Daemon special rule for every 1000pts.
- Your army must include a
Bloodthirster orDaemon Prince unit. - Your army must include at least 1
Cultist Mob .
Benefits
- You may field units from Codex – Chaos Daemons in your Primary Detachment that have the Mark of Khorne.
- You may field units from Codex – Renegades & Heretics in your Primary Detachment so long as they have the Mark of Khorne.
- Once per game, select a single enemy unit to be smashed by meteors/flaming skulls. The target unit takes D3+1, Strength 8, AP- Automatic hits. Roll wounds and saves as normal. Cover Saves may not be taken against these hits.
Cross-Reference Links
Abilities and Traits: