Guard of the Crimson King
Magnus the Red, accursed Daemon Primarch of the Thousand Sons has returned to the mortal realm after thousands of years. The Crimson King is guarded by his personal bodyguard of warriors which includes many of the most powerful and terrifying weapons his disposal. Here, forming the Guard of the Crimson King are many powerful sorcerers who support squads of Scarab Occult Terminators. Rarely will one see so many in one place as when the Red Cyclops joins the fray and while they will fight in his name under an underling Sorcerer Lord, they are empowered even more fighting less like hollow husks and more like the deadly robotic killing machines.
Requirements
- Your army must include at least 2
Scarab Occult units. - Your army may not include
Ahriman . - If your army includes
Magnus the Red, Daemon Primarch of the Thousand Sons , he must be your Warlord.
Benefits
- You may field
Scarab Occult units as Troops choices. - You may select 1
Scarab Occult unit in your army to become Sekhmet Terminators. The chosen unit gains +1 to their Weapon Skill (WS) characteristic. Magnus the Red, Daemon Primarch of the Thousand Sons in your army gains the access to the Tzeentch Psychic Discipline from Codex – Chaos Space Marines and may purchase Psychic Powers from that Discipline.
Cross-Reference Links
Abilities and Traits: