Olympic Grand Company
Organized into Grand Companies which operate in smaller detachments, each led by a War Smith, the Iron Warriors prosecute their war of hate against the Imperium. Utilizing their tried and tested tactics, backed up by waves of Chaos Space Marines, these vicious combatants turn every war zone they enter into a nightmare of attrition and siege warfare. The Grand companies excel at demolishing enemy emplacements and setting up their own in their wake from which to shell enemy counter attacks into submission with an application of extreme firepower from the heaviest guns the Traitor Legions can muster. The key to such tactics often relies upon using reinforced Castellan Rhino APC's which can carry the Grand Company troops into battle and then hunker down as makeshift bunkers while elite havocs dismantle enemy forces with overwhelming firepower shielded by waves of Inductii Chaos Marines.
Requirements
- Your army must include at least 2 units of
Inductii . - Your army must include at least 1
Chaos Lord . - All
Legionnaire Squads in your army gain the Support Squad special rule.
Benefits
Iron Havoc units may be fielded as Elites choices.Inductii units in your army may re-roll 1 dice when making a Pinning test.Rhino APC units in your army may be upgraded to Castellen Rhino APC's for 30pts. A unit with this upgrade gains +1 to its Armour values for its Front Armour (FA) and Side Armour (SA). In addition, the unit increases its Firing Ports (1) special rule to Firing Ports (2).
Cross-Reference Links
Abilities and Traits: