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Concussive

16.0 - Weapon Special Rules :: Table of Contents
Core Rules, p. 44

When a weapon with this special rule resolves a hit against an enemy unit, the target unit hit by this weapon's attack halves its Initiative (I) characteristic until the end of the following combat phase (see 12.1). This does not affect Vehicle, Walker, Aircraft, Knight, Fortification or Titan type units.

Cross-Reference Links

Abilities and Traits:

  • 16.0 - Weapon Special Rules
  • Let the Galaxy Burn
  • Word of the Emperor

Powers:

  • Sensory Overload (Chaos Daemons)
  • Sensory Overload (Chaos Space Marines)

Rules:

  • Primarch

Wargear:

  • Astartes Shotgun (Chaos Space Marines)
  • Astartes Shotgun (Space Marines)
  • Corvus Hammer
  • Demolisher Cannon (Chaos Space Marines)
  • Demolisher Cannon (Space Marines)
  • Doomsday Bell
  • Glory Aeterna
  • God Splitter
  • Hallowed Mace
  • Hammer of Baal
  • Heavy Frag Cannon
  • Ion Scattercannon
  • Kroot Scattergun
  • Krootox Fists
  • Lashes of Torment
  • Leviathan Siege Claw (Chaos Space Marines)
  • Leviathan Siege Claw (Leviathan Dreadnought)
  • Leviathan Siege Claw (Space Marines)
  • Mace of Absolution
  • Mace of Castigation
  • Mace of Saint Praxedes
  • Maul of Perdition
  • Neutron Blaster
  • Null Mace
  • Power Maul (Chaos Space Marines)
  • Power Maul (Sisters of Battle)
  • Power Maul (Space Marines)
  • Pulse Blaster
  • Quakebolt Boltgun
  • Seismic Hammer
  • Shotgun
  • Shotgun Combi-Flamer
  • Tangle Cannon
  • Tanglebomb Launcher
  • The Black Mace
  • The Blood Crozius
  • The Onager Gauntlet
  • The Redeemer
  • Toxinjector Harpoon
  • Warp Claw
← CombiCrushing →

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Table of Contents

  • 1.0 - Core Concepts
  • 1.1 - Factions, Codices and Missions
  • 1.2 - Models
  • 1.3 - Units
  • 1.4 - Armies
  • 1.5 - Tools of War
  • 1.6 - Codex and Army Rules
  • 1.7 - Special Rules
  • 2.0 - The Battlefield
  • 3.0 - Deployment
  • 3.1 - Reserve Units
  • 3.2 - Summoned Units
  • 3.3 - Deployment Zone Board Edge
  • 3.4 - No Models on the Board
  • 3.5 - Ongoing Reserves
  • 4.0 - Battle Rounds
  • 5.0 - Turn Sequence
  • 6.0 - Movement Phase
  • 6.1 - Normal Move
  • 6.2 - Retreat
  • 6.3 - Advance
  • 6.4 - Remaining Stationary
  • 6.5 - Fall Back Move
  • 6.6 - Rallying
  • 6.7 - Fleeing
  • 7.0 - Movement
  • 7.1 - Unit Coherency
  • 7.2 - Vehicles/Aircraft Pivoting
  • 7.3 - Terrain
  • 8.0 - Shooting Phase
  • 8.1 - Reactions
  • 8.2 - Picking Targets
  • 8.3 - Range & Line of Sight
  • 8.4 - The Number of Attacks
  • 8.5 - Attack Sequence
  • 9.0 - Wounds
  • 9.1 - Allocating Wounds
  • 9.2 - Slain Models
  • 9.3 - Ignoring Wounds
  • 9.4 - Healing Wounds
  • 9.5 - Instant Death
  • 9.6 - Automatic Hits & Wounds
  • 10.0 - Vehicle, Aircraft & Fortification Damage
  • 10.1 - Vehicle Damage Chart
  • 10.2 - Transport or Garrison Destroyed
  • 10.3 - Primary & Secondary Weapons
  • 11.0 - Charge Phase
  • 11.1 - Charge Moves
  • 12.0 - Combat Phase
  • 12.1 - The Initiative Order
  • 12.2 - Attack Sequence
  • 12.3 - Combat Resolution
  • 13.0 - End of the Battle Round
  • 14.0 - Objectives
  • 14.1 - Objective Markers
  • 15.0 - Universal Special Rules
  • 16.0 - Weapon Special Rules
  • 17.0 - Unit Types
  • 18.0 - Battlefield Roles
  • 18.1 - Rites of War
  • 18.2 - Unique Units
  • 18.3 - Limited
  • 18.4 - Dedicated Transports
  • 18.5 - Points Limits
  • 19.0 - Allies
  • 19.1 - Allied Characters
  • 19.2 - Allied Detachments
  • 20.0 - Army Special Rules
  • 20.1 - Allegiance Rules
  • 20.2 - Warlord Trait Modifiers
  • Crusade Battle Pack
  • Crucible Battle Pack
  • Maelstrom of War Battle Pack
  • Shadow War Battle Pack
  • Void War Battle Pack
  • War Games Battle Pack
  • FAQ & Errata

Factions

  • Chaos Daemons
  • Chaos Space Marines
  • Death Guard
  • Emperor's Children
  • Thousand Sons
  • World Eaters
  • Sisters of Battle
  • Space Marines
  • Blood Angels
  • Dark Angels
  • Ultramarines
  • T'au Empire
  • Tyranids

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