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Daemonic Instability

Chaos Daemons :: Table of Contents
Codex: Chaos Daemons, p. 5

When a unit with this special rule fails a Panic test, instead of falling back the unit begins to flicker out of existence. Instead of Falling Back, the unit suffers D3 wounds with no saves of any kind which cannot be ignored. The unit then continues as normal as if it passed the Panic test.

Cross-Reference Links

Units:

  • Be'lakor
  • Beasts of Nurgle
  • Blood Crushers
  • Bloodletters
  • Bloodthirster
  • Burning Chariot
  • Contorted Epitome
  • Cor'bax Utterblight
  • Daemon Brutes
  • Daemon Prince (Chaos Daemons)
  • Daemonettes
  • Epidemius
  • Fiends of Slaanesh
  • Flamers of Tzeentch
  • Flesh Hounds
  • Furies
  • Great Unclean One
  • Hellflayer Chariot
  • Herald of Khorne
  • Herald of Nurgle
  • Herald of Slaanesh
  • Herald of Tzeentch
  • Horticulous Slimux
  • Kairos Fateweaver
  • Karanak
  • Keeper of Secrets
  • Lord of Change
  • Masque of Slaanesh
  • Nurglings
  • Pink Horrors
  • Plague Drones
  • Plaguebearers
  • Rotigus Rain Father
  • Samus
  • Screamers of Tzeentch
  • Seeker Chariot
  • Seekers of Slaanesh
  • Shelaxi Hellbane
  • Skarbrand
  • Skull Cannon
  • Skulltaker
  • Soul Grinder
  • The Blue Scribes
  • The Changeling
  • Uraka the Warfiend

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Table of Contents

  • 1.0 - Core Concepts
  • 1.1 - Factions, Codices and Missions
  • 1.2 - Models
  • 1.3 - Units
  • 1.4 - Armies
  • 1.5 - Tools of War
  • 1.6 - Codex and Army Rules
  • 1.7 - Special Rules
  • 2.0 - The Battlefield
  • 3.0 - Deployment
  • 3.1 - Reserve Units
  • 3.2 - Summoned Units
  • 3.3 - Deployment Zone Board Edge
  • 3.4 - No Models on the Board
  • 3.5 - Ongoing Reserves
  • 4.0 - Battle Rounds
  • 5.0 - Turn Sequence
  • 6.0 - Movement Phase
  • 6.1 - Normal Move
  • 6.2 - Retreat
  • 6.3 - Advance
  • 6.4 - Remaining Stationary
  • 6.5 - Fall Back Move
  • 6.6 - Rallying
  • 6.7 - Fleeing
  • 7.0 - Movement
  • 7.1 - Unit Coherency
  • 7.2 - Vehicles/Aircraft Pivoting
  • 7.3 - Terrain
  • 8.0 - Shooting Phase
  • 8.1 - Reactions
  • 8.2 - Picking Targets
  • 8.3 - Range & Line of Sight
  • 8.4 - The Number of Attacks
  • 8.5 - Attack Sequence
  • 9.0 - Wounds
  • 9.1 - Allocating Wounds
  • 9.2 - Slain Models
  • 9.3 - Ignoring Wounds
  • 9.4 - Healing Wounds
  • 9.5 - Instant Death
  • 9.6 - Automatic Hits & Wounds
  • 10.0 - Vehicle, Aircraft & Fortification Damage
  • 10.1 - Vehicle Damage Chart
  • 10.2 - Transport or Garrison Destroyed
  • 10.3 - Primary & Secondary Weapons
  • 11.0 - Charge Phase
  • 11.1 - Charge Moves
  • 12.0 - Combat Phase
  • 12.1 - The Initiative Order
  • 12.2 - Attack Sequence
  • 12.3 - Combat Resolution
  • 13.0 - End of the Battle Round
  • 14.0 - Objectives
  • 14.1 - Objective Markers
  • 15.0 - Universal Special Rules
  • 16.0 - Weapon Special Rules
  • 17.0 - Unit Types
  • 18.0 - Battlefield Roles
  • 18.1 - Rites of War
  • 18.2 - Unique Units
  • 18.3 - Limited
  • 18.4 - Dedicated Transports
  • 18.5 - Points Limits
  • 19.0 - Allies
  • 19.1 - Allied Characters
  • 19.2 - Allied Detachments
  • 20.0 - Army Special Rules
  • 20.1 - Allegiance Rules
  • 20.2 - Warlord Trait Modifiers
  • Crusade Battle Pack
  • FAQ & Errata

Factions

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  • Chaos Space Marines
  • Death Guard
  • Emperor's Children
  • Thousand Sons
  • World Eaters
  • Sisters of Battle
  • Space Marines
  • Blood Angels
  • Dark Angels
  • Ultramarines
  • T'au Empire
  • Tyranids

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