Indirect Fire
A weapon with this trait may opt to fire indirectly. The weapon does not need Line of Sight to targets when picking targets for attacks in the shooting phase (see 8.2). However, the model or unit suffers -1 modifier to hit rolls against targets it cannot see.
For resolving casualties and allocating wounds, Indirect Fire weapons ignore the requirements on visibility when allocating wounds (see 9.1). Indirect Fire weapons may fire beyond Night Fighting Range.
Indirect Fire weapons use the final placement of the target marker to determine the AV facing (Side AV if the hit is direct), are hit and what Cover Saves a model might get (the final marker determines Line of Sight for Cover Saves).
Cross-Reference Links
Rules:
Wargear:
- Airbursting Fragmentation Projector
- Arcus Launchers (Chaos Space Marines)
- Arcus Launchers (Space Marines)
- Barblauncher
- Castellan Frag Launcher
- Castellan Krak Launcher
- Exorcist Conflagration Rockets
- Exorcist Missile Launcher
- Hunter Missile Launcher
- Impaler Cannons
- Linked Smart Missile System
- Morbus Bombard
- Nexus Missile System
- Plague Burst Mortar
- Shardlauncher
- Smart Missile System
- Spore Mine Launcher
- Thunderfire Cannon
- Whirlwind Missile Launcher
Abilities and Traits:
Powers: