Martial Feats
Codex Supplement: Black Templars, p. 4
Each Combat Phase, at initiative Step 10 of a combat, a unit with this special rule may select one of the following Martial feats and gains the associated benefit until the end of the phase:
- Riposte: Engaged enemy units gain the Gets Hot! special rule on all equipped Melee Weapons.
- Block: The unit gains the Feel No Pain (6+) special rule.
- Flurry of Blows: The unit gains the Arcing (6+) special rule on all equipped Melee Weapons.
If a unit with this special rule includes an attached unit with this special rule as well, the attached unit may select a different Martial Feat to the main unit.
Cross-Reference Links
Abilities and Traits:
Wargear: