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Imperial Guard :: Table of Contents
Codex: Imperial Guard, p. 9

A model with this special rule gains the Night Vision special rule. Any unit that it targets in the Shooting Phase no longer gains the benefit of Night Fighting. Any attacks against this unit are not affected by Night Fighting.

Cross-Reference Links

Units:

  • Armageddon Pattern Centaur RSV
  • Baneblade Super Heavy Tank (Imperial Guard)
  • Basilisk Artillery Gun (Imperial Guard)
  • Centaur Light Carrier (Imperial Guard)
  • Chimera APC (Imperial Guard)
  • Colossus Bombard
  • Commissar Thenia Graves on Vigilance
  • Deathstrike Missile Launcher
  • Gorgon Transport
  • Griffon Mortar Carrier
  • Hell Hound Assault Tank (Imperial Guard)
  • Hippogriff AFV
  • Hydra Flak Tank (Imperial Guard)
  • Knight Commander Pask in Leman Russ Tank
  • Leman Russ Battle Tank (Imperial Guard)
  • Leman Russ Tank Commander
  • Macharius Heavy Tank (Imperial Guard)
  • Malcador Annihilator Tank (Imperial Guard)
  • Malcador Assault Tank (Imperial Guard)
  • Malcador Defender Tank (Imperial Guard)
  • Manticore Missile Launcher
  • Rogal Dorn Heavy Tank
  • Rogal Dorn Heavy Tank Commander
  • Salamander Scout Tank
  • Sentinel (Imperial Guard)
  • Taurox Armoured Car (Imperial Guard)
  • Taurox Prime Armoured Car (Imperial Guard)
  • Thunderer Siege Tank
  • Valkyrie Dropship (Imperial Guard)
  • Vulture Gunship
  • Wyvern Suppression Tank (Imperial Guard)

Core Rules v5.1 (Data Export), Last Updated Nov 2026

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Table of Contents

  • 1.0 - Core Concepts
    • 1.1 - Factions, Codices and Missions
    • 1.2 - Models
      • 1.2.1 - Friendly and Enemy Models
      • 1.2.2 - Removed From Play
    • 1.3 - Units
      • 1.3.1 - Data Sheets
      • 1.3.2 - Keywords
      • 1.3.3 - Unit Coherency
    • 1.4 - Armies
      • 1.4.1 - Factions
      • 1.4.2 - Your Warlord
    • 1.5 - Tools of War
      • 1.5.1 - Measuring Distances
      • 1.5.2 - Dice
      • 1.5.3 - Rolling Off
      • 1.5.4 - Re-Rolls
      • 1.5.5 - Dice Roll Modifiers
    • 1.6 - Codex and Army Rules
    • 1.7 - Special Rules
      • 1.7.1 - Abilities and Phases
      • 1.7.2 - Simultaneous Effects
      • 1.7.3 - Contradictory Effects
      • 1.7.4 - Triggered Effects
      • 1.7.5 - Shooting or Fighting More Than Once
      • 1.7.6 - Reducing Characteristics
      • 1.7.8 - Rounding
      • 1.7.9 - Wargear Effects and Stacking Effects
  • 2.0 - The Battlefield
  • 3.0 - Deployment
    • 3.1 - Reserve Units
    • 3.2 - Summoned Units
    • 3.3 - Deployment Zone Board Edge
    • 3.4 - No Models on the Board
    • 3.5 - Ongoing Reserves
  • 4.0 - Battle Rounds
  • 5.0 - Turn Sequence
  • 6.0 - Movement Phase
    • 6.1 - Normal Move
      • 6.1.1 - Minimum Move and Flyers
      • 6.1.2 - Embarking and Disembarking
    • 6.2 - Retreat
      • 6.2.1 - Retreating and Shooting
    • 6.3 - Advance
    • 6.4 - Remaining Stationary
    • 6.5 - Fall Back Move
    • 6.6 - Rallying
    • 6.7 - Fleeing
  • 7.0 - Movement
    • 7.1 - Unit Coherency
    • 7.2 - Vehicles/Aircraft Pivoting
    • 7.3 - Terrain
      • 7.3.1 - Jumping Down from Terrain Features
      • 7.3.2 - Breachable Terrain Type
      • 7.3.3 - Difficult Terrain Type
      • 7.3.4 - Dangerous Terrain Type
      • 7.3.5 - Dangerous Terrain Test
      • 7.3.6 - Impassable Terrain Type
      • 7.3.7 - Passing Across
  • 8.0 - Shooting Phase
    • 8.1 - Reactions
      • 8.1.1 - Overwatch
      • 8.1.2 - Smoke
    • 8.2 - Picking Targets
      • 8.2.1 - Snap Shots
      • 8.2.2 - Shooting into Melee Combat
      • 8.2.3 - Hard to Hit
    • 8.3 - Range & Line of Sight
      • 8.3.1 - Vehicle Range & Line of Sight
    • 8.4 - The Number of Attacks
      • 8.4.1 - Weapon Types
      • 8.4.2 - Combined Attacks
    • 8.5 - Attack Sequence
      • 8.5.1 - Armour Penetration
      • 8.5.2 - Cover Saves
      • 8.5.3 - Invulnerable Saves
      • 8.5.4 - Multiple Save Types
      • 8.5.5 - Multiple Toughness Characteristics in a Target Unit
      • 8.5.6 - Units with Multiple Save Characteristics
      • 8.5.7 - Penetrating Vehicles
      • 8.5.8 - Multiple Leadership Characteristics
      • 8.5.9 - Multiple Panic Test
  • 9.0 - Wounds
    • 9.1 - Allocating Wounds
    • 9.2 - Slain Models
    • 9.3 - Ignoring Wounds
    • 9.4 - Healing Wounds
    • 9.5 - Instant Death
    • 9.6 - Automatic Hits & Wounds
  • 10.0 - Vehicle, Aircraft & Fortification Damage
    • 10.1 - Vehicle Damage Chart
    • 10.2 - Transport or Garrison Destroyed
    • 10.3 - Primary & Secondary Weapons
  • 11.0 - Charge Phase
    • 11.0.1 - Charge Targets
    • 11.1 - Charge Moves
      • 11.1.1 - Charging through Terrain
      • 11.1.2 - Charging Aircraft
      • 11.1.3 - Multiple Charges
      • 11.1.4 - Disordered Charges
      • 11.1.5 - Charge Bonus
  • 12.0 - Combat Phase
    • 12.1 - The Initiative Order
    • 12.2 - Attack Sequence
      • 12.2.1 - Multiple Weapons
      • 12.2.2 - Modifying Initiative
      • 12.2.3 - Tied Initiative
      • 12.2.4 - Strength User
      • 12.2.5 - Multiplying and Modifying Strength
      • 12.2.6 - Multiple Weapon Skill Characteristics
      • 12.2.7 - Piling into Non-Charge Targets
      • 12.2.8 - Combat with Non-Charge Targets
    • 12.3 - Combat Resolution
      • 12.3.1 - Calculating Combat Resolution
      • 12.3.2 - Panic Tests
      • 12.3.3 - Vehicles and Panic
      • 12.3.4 - Immobilised Vehicle and Engagement
      • 12.3.5 - Sweeping Advance
  • 13.0 - End of the Battle Round
  • 14.0 - Objectives
    • 14.1 - Objective Markers
      • 14.1.1 - Objective Marker Control
      • 14.1.2 - Contesting Objectives
  • 15.0 - Universal Special Rules
  • 16.0 - Weapon Special Rules
  • 17.0 - Unit Types
  • 18.0 - Battlefield Roles
    • 18.1 - Rites of War
    • 18.2 - Unique Units
    • 18.3 - Limited
    • 18.4 - Dedicated Transports
    • 18.5 - Points Limits
  • 19.0 - Allies
    • 19.1 - Allied Characters
    • 19.2 - Allied Detachments
  • 20.0 - Army Special Rules
    • 20.1 - Allegiance Rules
      • 20.1.1 - Allegiance Options
    • 20.2 - Warlord Trait Modifiers
  • Crusade Battle Pack
  • Crucible Battle Pack
  • Maelstrom of War Battle Pack
  • Shadow War Battle Pack
  • Void War Battle Pack
  • War Games Battle Pack
  • FAQ & Errata

Factions

Chaos

  • Chaos Daemons
  • Chaos Space Marines
    • Alpha Legion
    • Death Guard
    • Emperor's Children
    • Iron Warriors
    • Night Lords
    • Thousand Sons
    • Word Bearers
    • World Eaters
  • Renegades & Heretics
Imperium

  • Adeptus Mechanicus
  • Imperial Agents
  • Imperial Guard
  • Sisters of Battle
  • Space Marines
    • Black Templars
    • Blood Angels
    • Dark Angels
    • Imperial Fists
    • Iron Hands
    • Raven Guard
    • Salamanders
    • Space Wolves
    • Ultramarines
    • White Scars
  • Talons of the Emperor
Xenos

  • Craftworld Eldar
  • Dark Eldar
  • Genestealer Cults
  • Harlequins
  • Leagues of Votann
  • Necron Dynasties
  • Orks
  • T'au Empire
  • Tyranids

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