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Space Marines :: Table of Contents
Codex: Space Marines, p. 10

A model with this special rule gains the Night Vision special rule. Any unit that it targets in the Shooting Phase no longer gains the benefit of Night Fighting. Any attacks against this unit are not affected by Night Fighting.

Cross-Reference Links

Units:

  • Astraeus
  • Baal Predator
  • Cerberus (Space Marines)
  • Falchion (Space Marines)
  • Fellblade (Space Marines)
  • Gladiator Assault Tank
  • Hunter Artillery Tank
  • Kratos Super Heavy Tank (Space Marines)
  • Land Raider (Space Marines)
  • Land Raider Ares
  • Land Raider Crusader
  • Land Raider Redeemer
  • Land Raider Solemnus Aggressor
  • Mastodon (Space Marines)
  • Predator MBT (Space Marines)
  • Razorback IFV
  • Repulsor Executioner
  • Repulsor HIFV
  • Rhino APC (Space Marines)
  • Sergeant Chronus
  • Sicaran Heavy Tank (Space Marines)
  • Spartan Assault Tank (Space Marines)
  • Stalker AA Tank
  • Typhon Siege Tank (Space Marines)
  • Vindicator Siege Tank (Space Marines)
  • Whirlwind Artillery Tank

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Table of Contents

  • 1.0 - Core Concepts
  • 1.1 - Factions, Codices and Missions
  • 1.2 - Models
  • 1.3 - Units
  • 1.4 - Armies
  • 1.5 - Tools of War
  • 1.6 - Codex and Army Rules
  • 1.7 - Special Rules
  • 2.0 - The Battlefield
  • 3.0 - Deployment
  • 3.1 - Reserve Units
  • 3.2 - Summoned Units
  • 3.3 - Deployment Zone Board Edge
  • 3.4 - No Models on the Board
  • 3.5 - Ongoing Reserves
  • 4.0 - Battle Rounds
  • 5.0 - Turn Sequence
  • 6.0 - Movement Phase
  • 6.1 - Normal Move
  • 6.2 - Retreat
  • 6.3 - Advance
  • 6.4 - Remaining Stationary
  • 6.5 - Fall Back Move
  • 6.6 - Rallying
  • 6.7 - Fleeing
  • 7.0 - Movement
  • 7.1 - Unit Coherency
  • 7.2 - Vehicles/Aircraft Pivoting
  • 7.3 - Terrain
  • 8.0 - Shooting Phase
  • 8.1 - Reactions
  • 8.2 - Picking Targets
  • 8.3 - Range & Line of Sight
  • 8.4 - The Number of Attacks
  • 8.5 - Attack Sequence
  • 9.0 - Wounds
  • 9.1 - Allocating Wounds
  • 9.2 - Slain Models
  • 9.3 - Ignoring Wounds
  • 9.4 - Healing Wounds
  • 9.5 - Instant Death
  • 9.6 - Automatic Hits & Wounds
  • 10.0 - Vehicle, Aircraft & Fortification Damage
  • 10.1 - Vehicle Damage Chart
  • 10.2 - Transport or Garrison Destroyed
  • 10.3 - Primary & Secondary Weapons
  • 11.0 - Charge Phase
  • 11.1 - Charge Moves
  • 12.0 - Combat Phase
  • 12.1 - The Initiative Order
  • 12.2 - Attack Sequence
  • 12.3 - Combat Resolution
  • 13.0 - End of the Battle Round
  • 14.0 - Objectives
  • 14.1 - Objective Markers
  • 15.0 - Universal Special Rules
  • 16.0 - Weapon Special Rules
  • 17.0 - Unit Types
  • 18.0 - Battlefield Roles
  • 18.1 - Rites of War
  • 18.2 - Unique Units
  • 18.3 - Limited
  • 18.4 - Dedicated Transports
  • 18.5 - Points Limits
  • 19.0 - Allies
  • 19.1 - Allied Characters
  • 19.2 - Allied Detachments
  • 20.0 - Army Special Rules
  • 20.1 - Allegiance Rules
  • 20.2 - Warlord Trait Modifiers
  • Crusade Battle Pack
  • FAQ & Errata

Factions

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  • Chaos Space Marines
  • Death Guard
  • Emperor's Children
  • Thousand Sons
  • World Eaters
  • Sisters of Battle
  • Space Marines
  • Blood Angels
  • Dark Angels
  • Ultramarines
  • T'au Empire
  • Tyranids

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