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Lascannon

Weapons :: Table of Contents
Codex: Genestealer Cults, p. 2
TypeRangeStrengthAPRules
LascannonHeavy 148"92-
Cross-Reference Links

Units:

  • Leman Russ Battle Tank (Genestealer Cults)
  • Malcador Annihilator Tank (Genestealer Cults)
  • Malcador Assault Tank (Genestealer Cults)
  • Malcador Defender Tank (Genestealer Cults)
  • Sentinel (Genestealer Cults)

Core Rules v5.1 (Data Export), Last Updated Nov 2026

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Table of Contents

  • 1.0 - Core Concepts
    • 1.1 - Factions, Codices and Missions
    • 1.2 - Models
      • 1.2.1 - Friendly and Enemy Models
      • 1.2.2 - Removed From Play
    • 1.3 - Units
      • 1.3.1 - Data Sheets
      • 1.3.2 - Keywords
      • 1.3.3 - Unit Coherency
    • 1.4 - Armies
      • 1.4.1 - Factions
      • 1.4.2 - Your Warlord
    • 1.5 - Tools of War
      • 1.5.1 - Measuring Distances
      • 1.5.2 - Dice
      • 1.5.3 - Rolling Off
      • 1.5.4 - Re-Rolls
      • 1.5.5 - Dice Roll Modifiers
    • 1.6 - Codex and Army Rules
    • 1.7 - Special Rules
      • 1.7.1 - Abilities and Phases
      • 1.7.2 - Simultaneous Effects
      • 1.7.3 - Contradictory Effects
      • 1.7.4 - Triggered Effects
      • 1.7.5 - Shooting or Fighting More Than Once
      • 1.7.6 - Reducing Characteristics
      • 1.7.8 - Rounding
      • 1.7.9 - Wargear Effects and Stacking Effects
  • 2.0 - The Battlefield
  • 3.0 - Deployment
    • 3.1 - Reserve Units
    • 3.2 - Summoned Units
    • 3.3 - Deployment Zone Board Edge
    • 3.4 - No Models on the Board
    • 3.5 - Ongoing Reserves
  • 4.0 - Battle Rounds
  • 5.0 - Turn Sequence
  • 6.0 - Movement Phase
    • 6.1 - Normal Move
      • 6.1.1 - Minimum Move and Flyers
      • 6.1.2 - Embarking and Disembarking
    • 6.2 - Retreat
      • 6.2.1 - Retreating and Shooting
    • 6.3 - Advance
    • 6.4 - Remaining Stationary
    • 6.5 - Fall Back Move
    • 6.6 - Rallying
    • 6.7 - Fleeing
  • 7.0 - Movement
    • 7.1 - Unit Coherency
    • 7.2 - Vehicles/Aircraft Pivoting
    • 7.3 - Terrain
      • 7.3.1 - Jumping Down from Terrain Features
      • 7.3.2 - Breachable Terrain Type
      • 7.3.3 - Difficult Terrain Type
      • 7.3.4 - Dangerous Terrain Type
      • 7.3.5 - Dangerous Terrain Test
      • 7.3.6 - Impassable Terrain Type
      • 7.3.7 - Passing Across
  • 8.0 - Shooting Phase
    • 8.1 - Reactions
      • 8.1.1 - Overwatch
      • 8.1.2 - Smoke
    • 8.2 - Picking Targets
      • 8.2.1 - Snap Shots
      • 8.2.2 - Shooting into Melee Combat
      • 8.2.3 - Hard to Hit
    • 8.3 - Range & Line of Sight
      • 8.3.1 - Vehicle Range & Line of Sight
    • 8.4 - The Number of Attacks
      • 8.4.1 - Weapon Types
      • 8.4.2 - Combined Attacks
    • 8.5 - Attack Sequence
      • 8.5.1 - Armour Penetration
      • 8.5.2 - Cover Saves
      • 8.5.3 - Invulnerable Saves
      • 8.5.4 - Multiple Save Types
      • 8.5.5 - Multiple Toughness Characteristics in a Target Unit
      • 8.5.6 - Units with Multiple Save Characteristics
      • 8.5.7 - Penetrating Vehicles
      • 8.5.8 - Multiple Leadership Characteristics
      • 8.5.9 - Multiple Panic Test
  • 9.0 - Wounds
    • 9.1 - Allocating Wounds
    • 9.2 - Slain Models
    • 9.3 - Ignoring Wounds
    • 9.4 - Healing Wounds
    • 9.5 - Instant Death
    • 9.6 - Automatic Hits & Wounds
  • 10.0 - Vehicle, Aircraft & Fortification Damage
    • 10.1 - Vehicle Damage Chart
    • 10.2 - Transport or Garrison Destroyed
    • 10.3 - Primary & Secondary Weapons
  • 11.0 - Charge Phase
    • 11.0.1 - Charge Targets
    • 11.1 - Charge Moves
      • 11.1.1 - Charging through Terrain
      • 11.1.2 - Charging Aircraft
      • 11.1.3 - Multiple Charges
      • 11.1.4 - Disordered Charges
      • 11.1.5 - Charge Bonus
  • 12.0 - Combat Phase
    • 12.1 - The Initiative Order
    • 12.2 - Attack Sequence
      • 12.2.1 - Multiple Weapons
      • 12.2.2 - Modifying Initiative
      • 12.2.3 - Tied Initiative
      • 12.2.4 - Strength User
      • 12.2.5 - Multiplying and Modifying Strength
      • 12.2.6 - Multiple Weapon Skill Characteristics
      • 12.2.7 - Piling into Non-Charge Targets
      • 12.2.8 - Combat with Non-Charge Targets
    • 12.3 - Combat Resolution
      • 12.3.1 - Calculating Combat Resolution
      • 12.3.2 - Panic Tests
      • 12.3.3 - Vehicles and Panic
      • 12.3.4 - Immobilised Vehicle and Engagement
      • 12.3.5 - Sweeping Advance
  • 13.0 - End of the Battle Round
  • 14.0 - Objectives
    • 14.1 - Objective Markers
      • 14.1.1 - Objective Marker Control
      • 14.1.2 - Contesting Objectives
  • 15.0 - Universal Special Rules
  • 16.0 - Weapon Special Rules
  • 17.0 - Unit Types
  • 18.0 - Battlefield Roles
    • 18.1 - Rites of War
    • 18.2 - Unique Units
    • 18.3 - Limited
    • 18.4 - Dedicated Transports
    • 18.5 - Points Limits
  • 19.0 - Allies
    • 19.1 - Allied Characters
    • 19.2 - Allied Detachments
  • 20.0 - Army Special Rules
    • 20.1 - Allegiance Rules
      • 20.1.1 - Allegiance Options
    • 20.2 - Warlord Trait Modifiers
  • Crusade Battle Pack
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  • FAQ & Errata

Factions

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