Enslaver Hive

Codex: Renegades & Heretics, p. 32

Enslavers are malevolent creatures that dwell within the warp. Not Daemons, but otherworldly alien horrors whose form and function is beyond comprehension that make their home with the violent immaterial realm. Enslavers are unknowable but their actions speak clearly. The warp creatures invade the mind of psykers through their dreams, possessing the unwitting psyker. They then begin to psychically enslave entire populations into nothing more than drooling slaves with their psychic powers. At the crux of an Enslaver invasion, the Possessed Psyker will twist and change to form a living gateway for Enslavers to enter the physical world. And by then it is almost too late. No world touched Enslavers, and no mind enthralled to their psychic might can ever be saved.

Restrictions

  • Your army must include at least 1 Psyker unit per 1,000pts.
  • Your Warlord must be a Psyker.
  • You may not take any Marks of Chaos.
  • Your army may not include units with the Daemon keyword.

Benefit

  • You gain access to the Enslaver (see below).
  • You gain access to the Enslaver Behemoth (see below).
  • You gain access to the Enslaver Psychic Discipline (see below).

Drain Will (Psychic Power)

The Enslaver as it works its powers to control minds will wear down enemies, sapping them of their mental energy.

When this power is cast, select 1 enemy unit within 24" of the Psyker. The target halves its Leadership (LD) characteristic until the end of the phase.

Psychic Shock (Psychic Weapon)

The psyker lets out an electrifying pulse which rends both the body and soul with psychic energy.

A unit with this Psychic Power is equipped with the following Psychic Weapon:

TypeRangeStrengthAPRules
Psychic ShockAssault 118"+13Spray, Deflagrate, Psychic Weapon
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