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Deflagrate

16.0 - Weapon Special Rules :: Table of Contents
Core Rules, p. 47

After the attacks of this weapon have been resolved, count the number of unsaved wounds caused on the target. Immediately resolve a number of automatic hits against the target unit equal to that number. These hits use the Strength and AP of the weapon with this special rule. These special hits do not themselves inflict any additional hits, nor benefit from any other special rules possessed by the attacking model or the weapon.

Cross-Reference Links

Abilities and Traits:

  • 16.0 - Weapon Special Rules
  • Flames of Spite
  • Lord of Contagion

Powers:

  • Plague Wind (Chaos Daemons)
  • Plague Wind (Chaos Space Marines)
  • Smite

Wargear:

  • Castigator Battle Cannon
  • Coruscator
  • Exorcist Conflagration Rockets
  • Linked Volkite Caliver (Chaos Space Marines)
  • Linked Volkite Caliver (Space Marines)
  • Neo Volkite Pistol
  • The Lantern
  • Volkite Calivers (Chaos Space Marines)
  • Volkite Calivers (Space Marines)
  • Volkite Cardenelle (Chaos Space Marines)
  • Volkite Cardenelle (Space Marines)
  • Volkite Charger (Chaos Space Marines)
  • Volkite Charger (Space Marines)
  • Volkite Culverin (Chaos Space Marines)
  • Volkite Culverin (Space Marines)
  • Volkite Falconet Battery (Chaos Space Marines)
  • Volkite Falconet Battery (Space Marines)
  • Volkite Pistol
  • Volkite Saker (Chaos Space Marines)
  • Volkite Saker (Space Marines)
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Table of Contents

  • 1.0 - Core Concepts
  • 1.1 - Factions, Codices and Missions
  • 1.2 - Models
  • 1.3 - Units
  • 1.4 - Armies
  • 1.5 - Tools of War
  • 1.6 - Codex and Army Rules
  • 1.7 - Special Rules
  • 2.0 - The Battlefield
  • 3.0 - Deployment
  • 3.1 - Reserve Units
  • 3.2 - Summoned Units
  • 3.3 - Deployment Zone Board Edge
  • 3.4 - No Models on the Board
  • 3.5 - Ongoing Reserves
  • 4.0 - Battle Rounds
  • 5.0 - Turn Sequence
  • 6.0 - Movement Phase
  • 6.1 - Normal Move
  • 6.2 - Retreat
  • 6.3 - Advance
  • 6.4 - Remaining Stationary
  • 6.5 - Fall Back Move
  • 6.6 - Rallying
  • 6.7 - Fleeing
  • 7.0 - Movement
  • 7.1 - Unit Coherency
  • 7.2 - Vehicles/Aircraft Pivoting
  • 7.3 - Terrain
  • 8.0 - Shooting Phase
  • 8.1 - Reactions
  • 8.2 - Picking Targets
  • 8.3 - Range & Line of Sight
  • 8.4 - The Number of Attacks
  • 8.5 - Attack Sequence
  • 9.0 - Wounds
  • 9.1 - Allocating Wounds
  • 9.2 - Slain Models
  • 9.3 - Ignoring Wounds
  • 9.4 - Healing Wounds
  • 9.5 - Instant Death
  • 9.6 - Automatic Hits & Wounds
  • 10.0 - Vehicle, Aircraft & Fortification Damage
  • 10.1 - Vehicle Damage Chart
  • 10.2 - Transport or Garrison Destroyed
  • 10.3 - Primary & Secondary Weapons
  • 11.0 - Charge Phase
  • 11.1 - Charge Moves
  • 12.0 - Combat Phase
  • 12.1 - The Initiative Order
  • 12.2 - Attack Sequence
  • 12.3 - Combat Resolution
  • 13.0 - End of the Battle Round
  • 14.0 - Objectives
  • 14.1 - Objective Markers
  • 15.0 - Universal Special Rules
  • 16.0 - Weapon Special Rules
  • 17.0 - Unit Types
  • 18.0 - Battlefield Roles
  • 18.1 - Rites of War
  • 18.2 - Unique Units
  • 18.3 - Limited
  • 18.4 - Dedicated Transports
  • 18.5 - Points Limits
  • 19.0 - Allies
  • 19.1 - Allied Characters
  • 19.2 - Allied Detachments
  • 20.0 - Army Special Rules
  • 20.1 - Allegiance Rules
  • 20.2 - Warlord Trait Modifiers
  • Crusade Battle Pack
  • Crucible Battle Pack
  • Maelstrom of War Battle Pack
  • Shadow War Battle Pack
  • Void War Battle Pack
  • War Games Battle Pack
  • FAQ & Errata

Factions

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  • Thousand Sons
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