Traitor Command
Normally, the remains of the PDF or traitor guard who might fall within an cult serve as muscle and elite soldiers. However, on rare occasions, these former imperial soldiers can remain unified or form a new command. They do this often with supplemental troops from various abhumans. Together, these Traitor commands act as mercenaries, often allying with other enemies of the Imperium or create a toughened regiment of disciplined soldiers loyal to the dark gods cause. No matter their purpose, these traitor commands are dangerous, as they still practice in many occasions various squad tactics drilled into them during basic training.
Restrictions
- Your army must include at least 2
Renegade Guardsmen Squads for every 1000pts. - Your army may not include the following:
Torments .Beastmen .Tzaangors .Tzaangor Enlightened .Slaangors .Negavolt Cultists .
Benefit
- You gain access to
Renegade Command Squad (see below). - You gain access to the
Renegade Malcador Command Tank (see below). Renegade Guardsmen Squads andRenegade Command Squads in your army gains the Squad Tactics special rule (see below).
Squad Tactics
At the start of each of your turns, each unit in your army may select one of the following Squad Tactics to implement that round. The unit gains the benefit of the chosen Squad Tactic until the start of your next turn.
- Las Overcharge: An Infantry unit may adopt this Squad Tactic. A unit which adopts this Squad Tactic treats all Lasguns they are equipped with as being Heavy 1. However, the Lasguns are treated as being Strength 4, AP4 with the Gets Hot! special rule.
- Grenade Volley: A unit which adopts this Squad Tactic gains the Barrage (x) special rule on all Grenade type weapons they are equipped with where (x) is equal to the number of models in the unit.
- Breaching Move: A unit which adopts this Squad Tactic gains the Move Through Cover and Siege Attackers special rules.
- Bayonet Wall: A unit which adopts this Squad Tactic gains the Counter Attack special rule. In addition, all Charges against a unit adopting this Squad Tactic are resolved as a Disordered Charges.
- Suppressive Fire: Any unit may adopt this Squad Tactic. A unit which adopts this Squad Tactic gains the Pinning Special rule on all Shooting weapons they are equipped with.
Cross-Reference Links
Abilities and Traits: