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Barrage (X)

16.0 - Weapon Special Rules :: Table of Contents
Core Rules, p. 43

When determining the number of models hit by a Blast or Large Blast weapon, a weapon with this special rule scores an additional number of hits equal to the value of X. Distribute these additional hits to units within range of the blast marker as evenly as possible rounding up.

Cross-Reference Links

Abilities and Traits:

  • 16.0 - Weapon Special Rules
  • Rv-type Nova Reactor

Wargear:

  • Aiolos Missile Launcher (Chaos Space Marines)
  • Aiolos Missile Launcher (Space Marines)
  • Arcus Launchers (Chaos Space Marines)
  • Arcus Launchers (Space Marines)
  • Castellan Frag Launcher
  • Cluster Rocket System
  • Cyclone Missile Launcher (Chaos Space Marines)
  • Cyclone Missile Launcher (Space Marines)
  • Exorcist Missile Launcher
  • Heartstring Lyre
  • Quad Launcher
  • Spicula Rocket System
  • Thunderfire Cannon
  • Typhoon Missile Launcher (Chaos Space Marines)
  • Typhoon Missile Launcher (Space Marines)
  • Vengeance Launcher (Chaos Space Marines)
  • Vengeance Launcher (Space Marines)
  • Whirlwind Missile Launcher
← BaneBlast →

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Table of Contents

  • 1.0 - Core Concepts
  • 1.1 - Factions, Codices and Missions
  • 1.2 - Models
  • 1.3 - Units
  • 1.4 - Armies
  • 1.5 - Tools of War
  • 1.6 - Codex and Army Rules
  • 1.7 - Special Rules
  • 2.0 - The Battlefield
  • 3.0 - Deployment
  • 3.1 - Reserve Units
  • 3.2 - Summoned Units
  • 3.3 - Deployment Zone Board Edge
  • 3.4 - No Models on the Board
  • 3.5 - Ongoing Reserves
  • 4.0 - Battle Rounds
  • 5.0 - Turn Sequence
  • 6.0 - Movement Phase
  • 6.1 - Normal Move
  • 6.2 - Retreat
  • 6.3 - Advance
  • 6.4 - Remaining Stationary
  • 6.5 - Fall Back Move
  • 6.6 - Rallying
  • 6.7 - Fleeing
  • 7.0 - Movement
  • 7.1 - Unit Coherency
  • 7.2 - Vehicles/Aircraft Pivoting
  • 7.3 - Terrain
  • 8.0 - Shooting Phase
  • 8.1 - Reactions
  • 8.2 - Picking Targets
  • 8.3 - Range & Line of Sight
  • 8.4 - The Number of Attacks
  • 8.5 - Attack Sequence
  • 9.0 - Wounds
  • 9.1 - Allocating Wounds
  • 9.2 - Slain Models
  • 9.3 - Ignoring Wounds
  • 9.4 - Healing Wounds
  • 9.5 - Instant Death
  • 9.6 - Automatic Hits & Wounds
  • 10.0 - Vehicle, Aircraft & Fortification Damage
  • 10.1 - Vehicle Damage Chart
  • 10.2 - Transport or Garrison Destroyed
  • 10.3 - Primary & Secondary Weapons
  • 11.0 - Charge Phase
  • 11.1 - Charge Moves
  • 12.0 - Combat Phase
  • 12.1 - The Initiative Order
  • 12.2 - Attack Sequence
  • 12.3 - Combat Resolution
  • 13.0 - End of the Battle Round
  • 14.0 - Objectives
  • 14.1 - Objective Markers
  • 15.0 - Universal Special Rules
  • 16.0 - Weapon Special Rules
  • 17.0 - Unit Types
  • 18.0 - Battlefield Roles
  • 18.1 - Rites of War
  • 18.2 - Unique Units
  • 18.3 - Limited
  • 18.4 - Dedicated Transports
  • 18.5 - Points Limits
  • 19.0 - Allies
  • 19.1 - Allied Characters
  • 19.2 - Allied Detachments
  • 20.0 - Army Special Rules
  • 20.1 - Allegiance Rules
  • 20.2 - Warlord Trait Modifiers
  • Crusade Battle Pack
  • Crucible Battle Pack
  • Maelstrom of War Battle Pack
  • Shadow War Battle Pack
  • Void War Battle Pack
  • War Games Battle Pack
  • FAQ & Errata

Factions

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  • Chaos Space Marines
  • Death Guard
  • Emperor's Children
  • Thousand Sons
  • World Eaters
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  • Space Marines
  • Blood Angels
  • Dark Angels
  • Ultramarines
  • T'au Empire
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