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Master-Crafted

16.0 - Weapon Special Rules :: Table of Contents
Core Rules, p. 45

A weapon with this special rule may re-roll 1 hit roll per phase. Spray weapons with this special rule may re-roll 1 wound roll per phase instead.

Cross-Reference Links

Wargear:

  • Archangel's Shard
  • Arma Luminous
  • Axe of Ultramar
  • Blades of Reason
  • Blood Reaver
  • Blood Song
  • Bone Sabres
  • Dead Man's Hand
  • Decimator
  • Deliverer
  • Dorns Arrow
  • Encarmine Broadsword
  • Exsanguinator
  • Fealty
  • Fury of Baal
  • Gauntlets of Ultramar
  • God Splitter
  • Hammer of Baal
  • Heaven's Teeth
  • Hellslayer
  • Honour Blades
  • Hunger
  • Infernus
  • Lion's Wrath
  • Malice
  • Monster Slayer of Caliban
  • Perdition Pistol
  • Quietus
  • Ravenous Maw
  • Slake
  • Staff of Tigurius
  • Sword of Secrets
  • Sword of Silence
  • Sword of the Emperor
  • Sword of the Scorpion
  • Sword of Vord
  • The Axe Mortalis
  • The Black Spear
  • The Blood Crozius
  • The Burning Blade
  • The Executioners Axe
  • The Foe-Smiter
  • The Hand of Dominion
  • The Lion's Roar
  • The Mace of Redemption
  • The Miasma Cannon
  • The Primarch's Wrath
  • The Raven Sword
  • The Reaper of Obliterax
  • The Scythes of Tyran
  • The Soldier's Blade
  • The Talassarian Tempest Blade
  • The Teeth of Terra
  • Traitors Bane
  • Valor's Edge
  • Vengeance of Ultramar
  • Vitarus

Abilities and Traits:

  • Armoury Relic
  • Artisan of War

Parent:

16.0 - Weapon Special Rules
← MacroMelta →

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Table of Contents

  • 1.0 - Core Concepts
  • 1.1 - Factions, Codices and Missions
  • 1.2 - Models
  • 1.3 - Units
  • 1.4 - Armies
  • 1.5 - Tools of War
  • 1.6 - Codex and Army Rules
  • 1.7 - Special Rules
  • 2.0 - The Battlefield
  • 3.0 - Deployment
  • 3.1 - Reserve Units
  • 3.2 - Summoned Units
  • 3.3 - Deployment Zone Board Edge
  • 3.4 - No Models on the Board
  • 3.5 - Ongoing Reserves
  • 4.0 - Battle Rounds
  • 5.0 - Turn Sequence
  • 6.0 - Movement Phase
  • 6.1 - Normal Move
  • 6.2 - Retreat
  • 6.3 - Advance
  • 6.4 - Remaining Stationary
  • 6.5 - Fall Back Move
  • 6.6 - Rallying
  • 6.7 - Fleeing
  • 7.0 - Movement
  • 7.1 - Unit Coherency
  • 7.2 - Vehicles/Aircraft Pivoting
  • 7.3 - Terrain
  • 8.0 - Shooting Phase
  • 8.1 - Reactions
  • 8.2 - Picking Targets
  • 8.3 - Range & Line of Sight
  • 8.4 - The Number of Attacks
  • 8.5 - Attack Sequence
  • 9.0 - Wounds
  • 9.1 - Allocating Wounds
  • 9.2 - Slain Models
  • 9.3 - Ignoring Wounds
  • 9.4 - Healing Wounds
  • 9.5 - Instant Death
  • 9.6 - Automatic Hits & Wounds
  • 10.0 - Vehicle, Aircraft & Fortification Damage
  • 10.1 - Vehicle Damage Chart
  • 10.2 - Transport or Garrison Destroyed
  • 10.3 - Primary & Secondary Weapons
  • 11.0 - Charge Phase
  • 11.1 - Charge Moves
  • 12.0 - Combat Phase
  • 12.1 - The Initiative Order
  • 12.2 - Attack Sequence
  • 12.3 - Combat Resolution
  • 13.0 - End of the Battle Round
  • 14.0 - Objectives
  • 14.1 - Objective Markers
  • 15.0 - Universal Special Rules
  • 16.0 - Weapon Special Rules
  • 17.0 - Unit Types
  • 18.0 - Battlefield Roles
  • 18.1 - Rites of War
  • 18.2 - Unique Units
  • 18.3 - Limited
  • 18.4 - Dedicated Transports
  • 18.5 - Points Limits
  • 19.0 - Allies
  • 19.1 - Allied Characters
  • 19.2 - Allied Detachments
  • 20.0 - Army Special Rules
  • 20.1 - Allegiance Rules
  • 20.2 - Warlord Trait Modifiers
  • Crusade Battle Pack

Factions

  • Space Marines
  • Blood Angels
  • Dark Angels
  • Ultramarines
  • Tyranids

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