Warp Surge

Codex: Chaos Daemons, p. 5

At the start of each Battle round, roll 2D6 and consult the chart below. If your Army includes at least 1 unit with the Greater Daemon keyword. After rolling on the Warp Surge table, you may modify the result by 1. Apply any benefits listed as affecting friendly units with this special rule.

2D6 Result
2 Flickering tides: All Daemon units in your army worsen their Invulnerable Saves by 1 until the end of the battle round.
3 Unexpected tide: immediately summon 1 Flesh Hounds, Fiends of Slaanesh, Beast of Nurgle or Screamers of Tzeentch unit anywhere on the battlefield wholly within 9" of a friendly Daemon character. The summoned unit arrives Deep Strike and arrives automatically. This result has no effect if you have no units with the Character special rule alive and on the Battlefield.
4 Anchoring Tide: All Daemon units improve their Invulnerable saves by 1 until the end of the battle round (to a max of 3+).
5 Strengthening Tide: All Daemon units gain +1 to their Strength (S) characteristic until the end of the battle round.
6 Dark Prince Ascendant: All Daemon units gain +1 to their Movement (M) characteristic in addition until the end of the round. In addition, all Slaanesh Daemon units gain the Fleet special rule until the end of the Battle Round.
7 Plague Father Ascendant: All Daemon units gain +1 to their Toughness (T) characteristic until the end of the battle round. All Nurgle Daemon units immediately Heal 1 lost wound when this result is rolled.
8 Blood God Ascendant: All Daemon units gain +1 to their Attacks (A) characteristic until the end of the battle round. All Khorne Daemon units gain +1 to their Weapon Skill (WS) characteristic until the end of the battle round.
9 Changer of Fate Ascendant: All Daemon gain +1 to their Ballistic Skill (BS) characteristic until the end of the phase. All Tzeentch Daemon units gain the Linked special rule on each Ranged & Psychic weapons they are equipped with until the end of the phase.
10 Hellfire Rain: Immediately make D3 attacks anywhere on the board with a strength 6, AP4, Blast (Large) weapon that hits on a 4+.
11 Warp Rift: Immediately select 1 Daemon unit on the battlefield. Remove it from play and place it back on the board anywhere on the battlefield more than 9" away from any enemy models.
12 Great Incursion: Immediately summon 1 Bloodletter, Daemonettes, Plague Bearer or Pink Horror unit anywhere on the battlefield wholly within 9" of a friendly Daemon character. The summoned unit arrives via Deep Strike and arrives automatically. This result has no effect if you have no units with the Character special rule alive and on the Battlefield.
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