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16.0 - Weapon Special Rules :: Table of Contents
Core Rules, p. 47

A weapon with this special rule may re-roll all hit rolls. A Linked weapon with the Spray special rule can score a max 10 hits instead 5.

Cross-Reference Links

Rules:

  • 8.5 - Attack Sequence

Wargear:

  • Accelerator Cannon
  • Acid Spray
  • Anvilus Autocannon Battery
  • Arachnus Heavy Lascannon Battery
  • Bio-Plasmic Cannon
  • Combi Bolter
  • Cyclonic Melta Lance
  • Devourers with Brain Leech Worms
  • Hellfire Plasma Carronade
  • Hurricane Bolter
  • Lascannon Array
  • Linked Anvilus Stub Autocannon
  • Linked Assault Cannon
  • Linked Autocannon
  • Linked Avenger Mega Bolter
  • Linked Boltgun
  • Linked Heavy Bolter
  • Linked Heavy Flamer
  • Linked Heavy Stubber
  • Linked Hellstrike Launcher (Fire Raptor Gunship)
  • Linked Icarus Storm Cannon
  • Linked Las Talon
  • Linked Lascannon
  • Linked Plasma Cannon
  • Linked Storm Strike Missiles
  • Linked Volcano Cannon
  • Linked Volkite Caliver
  • Neutron Pulse Array
  • Quad Heavy Bolter
  • Reaper Autocannon
  • Skyreaper Battery
  • Storm Cannon
  • Tempest Bolter
  • Volkite Falconet Battery

Parent:

16.0 - Weapon Special Rules
← LanceMacro →

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Table of Contents

  • 1.0 - Core Concepts
  • 1.1 - Factions, Codices and Missions
  • 1.2 - Models
  • 1.3 - Units
  • 1.4 - Armies
  • 1.5 - Tools of War
  • 1.6 - Codex and Army Rules
  • 1.7 - Special Rules
  • 2.0 - The Battlefield
  • 3.0 - Deployment
  • 3.1 - Reserve Units
  • 3.2 - Summoned Units
  • 3.3 - Deployment Zone Board Edge
  • 3.4 - No Models on the Board
  • 3.5 - Ongoing Reserves
  • 4.0 - Battle Rounds
  • 5.0 - Turn Sequence
  • 6.0 - Movement Phase
  • 6.1 - Normal Move
  • 6.2 - Retreat
  • 6.3 - Advance
  • 6.4 - Remaining Stationary
  • 6.5 - Fall Back Move
  • 6.6 - Rallying
  • 6.7 - Fleeing
  • 7.0 - Movement
  • 7.1 - Unit Coherency
  • 7.2 - Vehicles/Aircraft Pivoting
  • 7.3 - Terrain
  • 8.0 - Shooting Phase
  • 8.1 - Reactions
  • 8.2 - Picking Targets
  • 8.3 - Range & Line of Sight
  • 8.4 - The Number of Attacks
  • 8.5 - Attack Sequence
  • 9.0 - Wounds
  • 9.1 - Allocating Wounds
  • 9.2 - Slain Models
  • 9.3 - Ignoring Wounds
  • 9.4 - Healing Wounds
  • 9.5 - Instant Death
  • 9.6 - Automatic Hits & Wounds
  • 10.0 - Vehicle, Aircraft & Fortification Damage
  • 10.1 - Vehicle Damage Chart
  • 10.2 - Transport or Garrison Destroyed
  • 10.3 - Primary & Secondary Weapons
  • 11.0 - Charge Phase
  • 11.1 - Charge Moves
  • 12.0 - Combat Phase
  • 12.1 - The Initiative Order
  • 12.2 - Attack Sequence
  • 12.3 - Combat Resolution
  • 13.0 - End of the Battle Round
  • 14.0 - Objectives
  • 14.1 - Objective Markers
  • 15.0 - Universal Special Rules
  • 16.0 - Weapon Special Rules
  • 17.0 - Unit Types
  • 18.0 - Battlefield Roles
  • 18.1 - Rites of War
  • 18.2 - Unique Units
  • 18.3 - Limited
  • 18.4 - Dedicated Transports
  • 18.5 - Points Limits
  • 19.0 - Allies
  • 19.1 - Allied Characters
  • 19.2 - Allied Detachments
  • 20.0 - Army Special Rules
  • 20.1 - Allegiance Rules
  • 20.2 - Warlord Trait Modifiers
  • Crusade Battle Pack

Factions

  • Space Marines
  • Blood Angels
  • Dark Angels
  • Ultramarines
  • Tyranids

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