Knight

Core Rules, p. 50

The Knight type have the following:

  • A Movement (M) characteristic of 10".
  • The Relentless special rule.
  • The Fade & Fire special rule.
  • Firing Protocols (All).
  • The Hammer of Wrath (2) special rule.
  • The Move Through Cover special rule.
  • Knights do not make Pinning tests.
  • Knights do not make Panic tests except as a result of the Gets Hot! Special rule.
  • Knights have Armour facings and use the Vehicle damage chart.
  • Knights may move across models that are Infantry, Battlesuit, Cavalry, Automata, Beast, Swarm, Bike, Jetbike or Drone units with less than 4 wounds. However, a knight cannot end a move overlapping a model's base.
  • Knights in close combat are hit on their front Armour by Titan, Primarch, Monster, Walker and Automata units with Wounds (W) characteristic equal or greater than 4.