Knight
Core Rules, p. 50
The
- A Movement (M) characteristic of 10".
- The Relentless special rule.
- The Fade & Fire special rule.
- Firing Protocols (All).
- The Hammer of Wrath (2) special rule.
- The Move Through Cover special rule.
Knights do not make Pinning tests.Knights do not make Panic tests except as a result of the Gets Hot! Special rule.Knights have Armour facings and use the Vehicle damage chart.Knights may move across models that areInfantry ,Battlesuit ,Cavalry ,Automata ,Beast ,Swarm ,Bike ,Jetbike orDrone units with less than 4 wounds. However, a knight cannot end a move overlapping a model's base.- Knights in close combat are hit on their front Armour by
Titan ,Primarch ,Monster ,Walker andAutomata units with Wounds (W) characteristic equal or greater than 4.