The Long War Index
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Sublimator
Sublimator
Weapons
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Table of Contents
Codex: Imperial Agents, p. 18
Type
Range
Strength
AP
Rules
Sublimator
Assault 2
12"
8
1
Linked
,
Melta
Cross-Reference Links
Units:
Nemesis Dreadknight
Table of Contents
1.0 - Core Concepts
1.1 - Factions, Codices and Missions
1.2 - Models
1.2.1 - Friendly and Enemy Models
1.2.2 - Removed From Play
1.3 - Units
1.3.1 - Data Sheets
1.3.2 - Keywords
1.3.3 - Unit Coherency
1.4 - Armies
1.4.1 - Factions
1.4.2 - Your Warlord
1.5 - Tools of War
1.5.1 - Measuring Distances
1.5.2 - Dice
1.5.3 - Rolling Off
1.5.4 - Re-Rolls
1.5.5 - Dice Roll Modifiers
1.6 - Codex and Army Rules
1.7 - Special Rules
1.7.1 - Abilities and Phases
1.7.2 - Simultaneous Effects
1.7.3 - Contradictory Effects
1.7.4 - Triggered Effects
1.7.5 - Shooting or Fighting More Than Once
1.7.6 - Reducing Characteristics
1.7.8 - Rounding
1.7.9 - Wargear Effects and Stacking Effects
2.0 - The Battlefield
3.0 - Deployment
3.1 - Reserve Units
3.2 - Summoned Units
3.3 - Deployment Zone Board Edge
3.4 - No Models on the Board
3.5 - Ongoing Reserves
4.0 - Battle Rounds
5.0 - Turn Sequence
6.0 - Movement Phase
6.1 - Normal Move
6.1.1 - Minimum Move and Flyers
6.1.2 - Embarking and Disembarking
6.2 - Retreat
6.2.1 - Retreating and Shooting
6.3 - Advance
6.4 - Remaining Stationary
6.5 - Fall Back Move
6.6 - Rallying
6.7 - Fleeing
7.0 - Movement
7.1 - Unit Coherency
7.2 - Vehicles/Aircraft Pivoting
7.3 - Terrain
7.3.1 - Jumping Down from Terrain Features
7.3.2 - Breachable Terrain Type
7.3.3 - Difficult Terrain Type
7.3.4 - Dangerous Terrain Type
7.3.5 - Dangerous Terrain Test
7.3.6 - Impassable Terrain Type
7.3.7 - Passing Across
8.0 - Shooting Phase
8.1 - Reactions
8.1.1 - Overwatch
8.1.2 - Smoke
8.2 - Picking Targets
8.2.1 - Snap Shots
8.2.2 - Shooting into Melee Combat
8.2.3 - Hard to Hit
8.3 - Range & Line of Sight
8.3.1 - Vehicle Range & Line of Sight
8.4 - The Number of Attacks
8.4.1 - Weapon Types
8.4.2 - Combined Attacks
8.5 - Attack Sequence
8.5.1 - Armour Penetration
8.5.2 - Cover Saves
8.5.3 - Invulnerable Saves
8.5.4 - Multiple Save Types
8.5.5 - Multiple Toughness Characteristics in a Target Unit
8.5.6 - Units with Multiple Save Characteristics
8.5.7 - Penetrating Vehicles
8.5.8 - Multiple Leadership Characteristics
8.5.9 - Multiple Panic Test
9.0 - Wounds
9.1 - Allocating Wounds
9.2 - Slain Models
9.3 - Ignoring Wounds
9.4 - Healing Wounds
9.5 - Instant Death
9.6 - Automatic Hits & Wounds
10.0 - Vehicle, Aircraft & Fortification Damage
10.1 - Vehicle Damage Chart
10.2 - Transport or Garrison Destroyed
10.3 - Primary & Secondary Weapons
11.0 - Charge Phase
11.0.1 - Charge Targets
11.1 - Charge Moves
11.1.1 - Charging through Terrain
11.1.2 - Charging Aircraft
11.1.3 - Multiple Charges
11.1.4 - Disordered Charges
11.1.5 - Charge Bonus
12.0 - Combat Phase
12.1 - The Initiative Order
12.2 - Attack Sequence
12.2.1 - Multiple Weapons
12.2.2 - Modifying Initiative
12.2.3 - Tied Initiative
12.2.4 - Strength User
12.2.5 - Multiplying and Modifying Strength
12.2.6 - Multiple Weapon Skill Characteristics
12.2.7 - Piling into Non-Charge Targets
12.2.8 - Combat with Non-Charge Targets
12.3 - Combat Resolution
12.3.1 - Calculating Combat Resolution
12.3.2 - Panic Tests
12.3.3 - Vehicles and Panic
12.3.4 - Immobilised Vehicle and Engagement
12.3.5 - Sweeping Advance
13.0 - End of the Battle Round
14.0 - Objectives
14.1 - Objective Markers
14.1.1 - Objective Marker Control
14.1.2 - Contesting Objectives
15.0 - Universal Special Rules
16.0 - Weapon Special Rules
17.0 - Unit Types
18.0 - Battlefield Roles
18.1 - Rites of War
18.2 - Unique Units
18.3 - Limited
18.4 - Dedicated Transports
18.5 - Points Limits
19.0 - Allies
19.1 - Allied Characters
19.2 - Allied Detachments
20.0 - Army Special Rules
20.1 - Allegiance Rules
20.1.1 - Allegiance Options
20.2 - Warlord Trait Modifiers
Crusade Battle Pack
Crucible Battle Pack
Maelstrom of War Battle Pack
Shadow War Battle Pack
Void War Battle Pack
War Games Battle Pack
FAQ & Errata
Factions
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Craftworld Eldar
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Genestealer Cults
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Leagues of Votann
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