Aircraft
Core Rules, p. 50
- A Movement (M) characteristic of 20-30".
- The Hammer of Wrath (1) special rule.
- The Outflank special rule.
- The Fleet special rule.
- The Relentless special rule.
- Firing Protocols (All).
- Automatically Advance 6".
- The Fly special rule.
Aircraft units that Advance in their previous movement phase may re-roll any Cover saves they make.Aircraft have Armour facings and use the Vehicle damage chart (see 10.1).Aircraft are only ever hit on an unmodified 6 by Shooting attacks in the Shooting Phase.Aircraft cannot be hit by weapons with the Spray, Blast or Large Blast special rules.- Unless an
Aircraft is Hovering, you may move within 3" of anAircraft model's base with a unit that does not have the Fly special rule and not be engaged. - Units which Disembark from an Aircraft that is not using the Hover special rule may do so but the Disembarking unit must make Dangerous Terrain tests.
Aircraft do not make Pinning tests.Aircraft do not make Panic tests.
Cross-Reference Links
Rules:
Units:
- AX-1-0 Tiger Shark
- AX-5-2 Barracuda
- Dark Talon
- Fire Raptor Gunship (Chaos Space Marines)
- Fire Raptor Gunship (Space Marines)
- Hell Blade
- Hell Talon
- Nephilim Jet Fighter
- Razor Shark Strike Fighter
- Storm Eagle Gunship (Chaos Space Marines)
- Storm Eagle Gunship (Space Marines)
- Stormhawk Interceptor
- Stormraven Gunship
- Stormtalon Gunship
- Sun Shark Bomber
- Thunderhawk Gunship (Chaos Space Marines)
- Thunderhawk Gunship (Space Marines)
- Tiger Shark
- Xiphon Interceptor