Power Supply

Void War Battle Pack, p. 8

"The head of a vessel is a bridge and many attackers will seek to sever it while also striking for its heart. As battles spill into engineeriums and other critical engine and power reactor sections of a vessel, those within will fight tooth and nail to control them. In the heated midst of battle, as void battles rage outside a vessel, a constant supply of power is needed to keep the ship operational and fighting. Should any invaders cut off the power supply in the reactors to the rest of the ship, the vessel will be rendered vulnerable."

Determine which player will be the Attacker and which player will be the Defenders.

The Attacker is seeking to breach the engine room and cut the reactor power to the rest of the ship. The Attacker deploys second.

The Defender is attempting to hold off the attackers while keeping the power supply flowing from the reactors to the rest of the ship. The Defender deploys first.

Power Spike and Rerouting

At the start of each battle round, The Attacker selects 1 objective to be worth 2VP this round. The Defender then selects 1 objective to be worth 0VP this round.

Victory Conditions

Both players score 1VP at the end of each battle round for each Objective they control unless the objective is affected by the power spike and rerouting scenario special rule.

The player with the highest number of Victory Points at the end of the game is the winner.

Special Rules

Battlefield Layout

Power Supply battlefield layout

Cross-Reference Links