Hazardous Environment

Void War Battle Pack, p. 4

Before the start of a Mission, you must determine any Environmental effects for the game:

Environmental effects

Roll a D4 to determine the environmental hazards for the battlefield. (These are optional)

  1. Blackout: Units in both armies cannot target enemy units or draw visibility to any unit more than 12" away unless they have the Night Vision special rule.
  2. Radiation Leak: All units that are not Walker or Automata type units have their Toughness (T) characteristic reduced by 1.
  3. Geller Field Failure: Psykers suffer a Peril of the Warp on any result of a doubles when attempting to cast Psychic Powers. All units except those with the Daemon keyword suffer -1 to their Leadership (LD) characteristic.
  4. Compartment Fires: Any unit that does not move in the Movement Phase is caught in rapidly spreading fires and takes D6+2 Automatic Strength 3 hits with no AP at the end of the Movement Phase. Saves may be taken as normal against these hits.
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