Perils of the Warp
Core Rules, p. 40
If a unit with this special rule, when performing its Leadership Test rolls a double 6 or a double 1, suffers a Peril of the Warp and it must immediately roll on the following Perils table after resolving its Psychic Power/Weapon.
| D6 | Result |
|---|---|
| 1 | Nothing happens…. For now. |
| 2 | The |
| 3 | The |
| 4 | The |
| 5 | The |
| 6 | The |
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