Perils of the Warp

Core Rules, p. 40

If a unit with this special rule, when performing its Leadership Test rolls a double 6 or a double 1, suffers a Peril of the Warp and it must immediately roll on the following Perils table after resolving its Psychic Power/Weapon.

D6 Result
1 Nothing happens…. For now.
2 The Psyker takes 1 automatic wound with no saves allowed.
3 The Psyker takes D3 automatic wounds with no saves.
4 The Psyker cannot cast anymore powers in this Shooting Phase.
5 The Psyker is empowered and gains +1 to its Strength and Toughness until the end of the round.
6 The Psyker is pulled into the warp and killed. The Psyker is killed instantly and is slain. Remove them from the board.
Cross-Reference Links