Hangar Control
"Within mighty star borne vessels, battles between defending crews and invading attackers rage around hangars and supply storages. Whether they are Hangars for fighter craft actively attempting to deploy into the ongoing void combat outside or rows upon rows of mighty battle tanks awaiting disembarkation from a loading bay, the fights to control such heavy armaments is often fierce. Fought between rows of vehicles and aircraft used for cover often near highly explosive and dangerous fuel sources. Control of these locations however is crucial for crippling a ship's defence or payload."
Determine which player will be the Attacker and which player will be the Defenders.
The Attacker is seeking to take control of a flight deck, hangar or cargo bay and the armoured vehicles within. The Attacker deploys first.
The Defender is attempting to stop the attacker from controlling the armoured vehicles and the control mechanisms of the compartment. The Defender deploys second.
Hazardous Materials
Fuel sources of some kind are on hand nearby to power and activate the war machines that occupy this space. Under intense firepower, these stores have been known to detonate. Each time a unit shoots with a weapon that has a Strength of 7 or higher in the Shooting Phase. After the attack has been resolved. Both Players Roll off. The winner gets to place and scatter a single Large Blast marker. Any models hit by that Large Blast take a single automatic S8 hit at AP5. Saves may be taken as normal against these hits.
Victory Conditions
Players score 1 VP at the end of the game for each Objective they control. The player with the most Victory Points at the end of the game wins the battle.
Special Rules
Battlefield Layout

Cross-Reference Links
Rules: