Secondary Objectives

Core Rules, p. 56

When engaging in a Crusade Mission or any other Battle Pack (if your opponent agrees), each player selects 2 of the following Secondary Objectives before the beginning of the game, after determining which mission is being played for their opponent.

  • Decapitating Strike: Score 1 additional VP if the enemy Warlord has been slain at the end of the Battle.
  • Give no Ground: Score 1 additional VP if there are no enemy models in its deployment zone at the end of the battle.
  • Armour Kill: Score 1 additional VP if the enemy has no Vehicle type units left on the board which are not Wrecks at the end of the battle.
  • Genocide: Score 1 additional VP if the enemy has no Infantry type units left on the board at the end of the battle.
  • Big Game Hunter: Score 1 additional VP if the enemy has no Monster, Knight or Titan type units at the end of the battle.
  • Despoil: Score 1 additional VP if you have at least 1 Fortification type unit left on the battlefield at the end of the battle.
  • Terror Strike: Score 1 additional VP if at least 2 enemy units Fled from the battlefield at the end of the battle.
  • No Shame: Score 1 additional VP if no units from your army Fled the battlefield at the end of the battle.
  • Priority Survival: Score 1 additional VP if your Warlord is alive and on the battlefield at the end of the battle.
  • Break the Line: Score 1 additional VP if you have at least 1 unit in your opponent's deployment zone at the end of the battle.
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