Secondary Objectives
Core Rules, p. 56
When engaging in a Crusade Mission or any other Battle Pack (if your opponent agrees), each player selects 2 of the following Secondary Objectives before the beginning of the game, after determining which mission is being played for their opponent.
- Decapitating Strike: Score 1 additional VP if the enemy Warlord has been slain at the end of the Battle.
- Give no Ground: Score 1 additional VP if there are no enemy models in its deployment zone at the end of the battle.
- Armour Kill: Score 1 additional VP if the enemy has no
Vehicle type units left on the board which are not Wrecks at the end of the battle. - Genocide: Score 1 additional VP if the enemy has no
Infantry type units left on the board at the end of the battle. - Big Game Hunter: Score 1 additional VP if the enemy has no
Monster ,Knight orTitan type units at the end of the battle. - Despoil: Score 1 additional VP if you have at least 1
Fortification type unit left on the battlefield at the end of the battle. - Terror Strike: Score 1 additional VP if at least 2 enemy units Fled from the battlefield at the end of the battle.
- No Shame: Score 1 additional VP if no units from your army Fled the battlefield at the end of the battle.
- Priority Survival: Score 1 additional VP if your Warlord is alive and on the battlefield at the end of the battle.
- Break the Line: Score 1 additional VP if you have at least 1 unit in your opponent's deployment zone at the end of the battle.